2009: 9-month design project at Alcatel-Lucent Bell Labs.
Goal: Designing concepts to support smooth and natural initiation of informal opportunistic communication by distributed knowledge workers.
Process: Research and design, including literature study, observations, interviews, diary studies, brainstorming, sketching, conceptualization, video prototyping, expert reviews, and user evaluations.
Results: Six new concepts, two video prototype visualizations, and much valuable user data collected through several evaluation sessions.
Goal: Designing and testing a persuasive technology concept to increase the physical activity of sedentary office workers.
Goal: Design or re-design a daily product using the user’s multimodal perception.
Goal: User testing the Philips Extended Homes project, part of the 
Goal: Measure emotional engagement in a multiplayer game on the Nintendo Wii, to decide what is more engaging: cooperative (together against a computer) or versus (against each other).
Results: Participants played tennis in two conditions. Their observation videos were rated by a second group of participants. We statistically analysed differences across cooperative/versus and won/lost conditions.